SimDuoReal: Object-Centric Bimanual Policy for Emergent Dexterity
TL;DR One bimanual policy for two arms with 22-DoF hands is trained in simulation with a single object-pose reward, and pickup, regrasping, in-hand adjustment and handover emerge from how goals are sampled. Prompted only with object motion, it succeeds in 61 of 80 real trials (76.3%) on four tasks with unseen objects.
What they do
Bimanual dexterous systems usually specify which hand acts and when the object changes hands, through task-specific rewards or demonstrations. SimDuoReal extends the object-centric interface of SimToolReal to two arms with multi-fingered hands: the policy is told only where each object should go (6-DoF pose goals), and the coordination comes from how training goals are sampled, not from extra reward terms.
How it works
- Three experts, one reward. Left and right single-arm experts get goals inside their own workspace and learn pickup, reorientation and regrasping. A bimanual expert starts with one hand holding the object and gets a goal in the other hand’s workspace; the goal counts only once the receiver touches the target region and the giver releases, so handover is the only way to succeed.
- Object-centric features. Displacements from hand keypoints to target and avoidance regions on the object, plus inter-hand displacements.
- Distillation. Experts are refined on states collected at expert transitions, then distilled into one policy with DAgger plus an RL loss, over scenes covering handover, end-to-end transfer and concurrent two-object manipulation.
- Deployment. Two Franka Research 3 arms with 22-DoF Sharpa Wave hands, three ZED cameras and FoundationPose tracking. Goals come from a VR operator moving virtual objects or from human video.
Results
- Real robot, unseen objects, 20 trials per task: barcode scanning 15/20, peg insertion 15/20, cleaning 16/20, cooking 15/20, in total 61/80 (76.3%).
- Simulated barcode scanning over 3,072 environments: 85.0% success, against 60.4% for chained experts without the handover expert.
- Transition-aware refinement lifts the chained teachers from 79.4% to 84.3%. Dropping the RL loss gives 81.6%; dropping the handover expert scenes gives 68.3%.
Limitations
The system needs accurate object meshes and multi-view pose tracking. The 6-DoF goal interface does not capture force- or timing-dependent behaviors, and goal trajectories are supplied externally, not generated by the robot.
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Abstract
Bimanual dexterous manipulation requires coordinated arm and hand control, yet specifying such coordination manually is challenging and often task-specific. In this work, we explore whether complex bimanual dexterity can emerge from a simple object-centric learning objective. We train reinforcement learning policies under a shared object-centric reward, varying their training environments rather than tuning separate rewards for each behavior. We find that the policies discover pre-grasp manipulation, grasping and regrasping, in-hand adjustment and handover to reach object-pose goals without hand-designed motion sequences. We then refine the experts on transition states and use DAgger and reinforcement learning to distill them into a single policy that composes these behaviors for diverse bimanual tasks. On real hardware, the same policy succeeds in 61 of 80 trials (76.3\%) across four tasks with unseen objects and no task-specific fine-tuning. In simulated barcode scanning, our policy achieves 85.0\% success, compared with 60.4\% for two single-arm policies without handover. These results suggest that this objective provides a simple and scalable interface for learning general bimanual dexterity, shifting the burden from manually designing robot coordination to specifying what should happen to the object.
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