Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation
- arXiv
- Ask alphaXiv
- Project page
- Imitation learning and data collection
- Humanoids and mobile manipulation
TL;DR A $32k bimanual mobile manipulator whose operator, tethered to the base at the waist, drives the wheels while puppeteering both arms, plus behavior cloning co-trained on existing static ALOHA data. With 20-50 demos per task, ACT reaches 80-95% success on six of seven household tasks.
What they do
Most imitation-learning results are on table-top tasks. Mobile ALOHA puts the low-cost ALOHA bimanual puppeteering rig on a wheeled base, so one person can teleoperate both arms and the base at the same time. Policies are then trained by plain behavior cloning. The paper also finds that co-training on existing static ALOHA data helps, even though that data covers unrelated tasks and a different arm layout.
How it works
- Hardware. An AgileX Tracer base ($7,000) carries two leader and two follower arms, a 1.26 kWh battery, a laptop with an RTX 3070 Ti and three RGB webcams (two on the wrists, one on top). The whole system costs $32k.
- Whole-body teleoperation. The operator is tethered to the base at the waist and backdrives the unpowered wheels (about 13 N of rolling resistance) while working the leader arms. Base velocities and arm joint positions are recorded together.
- Policy. Actions are the 14 arm joint targets plus base linear and angular velocity, 16-D in total, so ACT, Diffusion Policy and VINN run almost unchanged. Arm and base actions within a chunk are offset to absorb the base’s velocity lag.
- Co-training. Each batch samples equally from the task’s mobile demos and 825 static ALOHA demos, with zero-padded base actions and no other preprocessing.
Results
- With co-trained ACT: Wipe Wine and Call Elevator 95%, Use Cabinet and High Five 85%, Rinse Pan and Push Chairs 80%. Cook Shrimp, a 75 s task with only 20 demos, reaches 40%.
- Co-training helps most where precision is the bottleneck. Call Elevator goes from 0% to 95% (the button press rises from 5% to 100%) and Rinse Pan from 0% to 80%. Use Cabinet and High Five do not change.
- On Wipe Wine, co-training scores 95% against 40% for pre-training on the static data and 50% for neither. With co-training, 35 demos beat 50 demos without it (70% vs 50%). Co-training also lifts Diffusion Policy (Wipe Wine 35% to 65%); results for VINN are mixed.
- In a user study, 8 people who had never used the system cut their Use Cabinet time from 75 s to 36 s over five trials.
Limitations
The 90 cm x 135 cm footprint may not fit some narrow paths, and the fixed arm height makes low cabinets, ovens and dishwashers hard to reach. Policies are single-task, cannot improve on their own, and were trained only on demos from two expert operators.
Videos
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Abstract
Imitation learning from human demonstrations has shown impressive performance in robotics. However, most results focus on table-top manipulation, lacking the mobility and dexterity necessary for generally useful tasks. In this work, we develop a system for imitating mobile manipulation tasks that are bimanual and require whole-body control. We first present Mobile ALOHA, a low-cost and whole-body teleoperation system for data collection. It augments the ALOHA system with a mobile base, and a whole-body teleoperation interface. Using data collected with Mobile ALOHA, we then perform supervised behavior cloning and find that co-training with existing static ALOHA datasets boosts performance on mobile manipulation tasks. With 50 demonstrations for each task, co-training can increase success rates by up to 90%, allowing Mobile ALOHA to autonomously complete complex mobile manipulation tasks such as sauteing and serving a piece of shrimp, opening a two-door wall cabinet to store heavy cooking pots, calling and entering an elevator, and lightly rinsing a used pan using a kitchen faucet. Project website: https://mobile-aloha.github.io
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